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How many copies did Alina of the Arena sell?

Estimated copies sold
≈ 98k–160k
$406k–$1.1M after Steam's cut $738k–$1.7M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Alina of the Arena and predicted how it would do from its 8 similar games. Every figure here, including Alina of the Arena's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 106k–180k
best case 749k (Monster Train)
Games like Alina of the Arena

A typical game among these

≈ 106k–180k copies

≈ $819k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Monster Train at ≈ 570k–927k copies, ≈ $3.9M–$10.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 6k.
The genre you'd be entering
These games
The similar games share Roguelike Deckbuilder (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Banners of Ruin
2021
Est. copies
≈ 81k–131k
SteamSpy 200k–500k
Est. revenue
$443k–$1.2M after Steam's cut $805k–$1.8M before Steam's cut
$19.99
3k reviews
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Monster Train
2020
Est. copies
≈ 570k–927k
5.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Fights in Tight Spaces
2021
Est. copies
≈ 98k–160k
SteamSpy 100k–200k
Est. revenue
$677k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$24.99
4k reviews
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StrategyAction
Trials of Fire
2021
Est. copies
≈ 81k–131k
SteamSpy 200k–500k
Est. revenue
$445k–$1.2M after Steam's cut $809k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
Card BattlerTurn-Based Tactics
Wildfrost
2023
Est. copies
≈ 220k–357k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before Steam's cut
$19.99
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Card BattlerDifficult
Cobalt Core
2023
Est. copies
≈ 109k–177k
SteamSpy 100k–200k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$19.99
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StarVaders
2025
Est. copies
≈ 109k–178k
SteamSpy 50k–100k
Est. revenue
$751k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
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LONESTAR
2025
Est. copies
≈ 61k–99k
SteamSpy 50k–100k
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$217k–$583k after Steam's cut $394k–$896k before Steam's cut
$12.99
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Very Positive
Rogue-likeStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.