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How many copies did Hexworld sell?

Estimated copies sold
≈ 2k–4k
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
from 91 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hexworld and predicted how it would do from its 8 similar games. Every figure here, including Hexworld's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 105k–179k
best case 636k (Mechabellum)
Games like Hexworld

A typical game among these

≈ 105k–179k copies

≈ $739k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mechabellum at ≈ 485k–788k copies, ≈ $2.0M–$5.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 11k.
The genre you'd be entering
These games
The similar games share Tactical (6 of 8) and Auto Battler (5 of 8).
The winners
Winners here lead with Wargame + RTS, priced around $15. The breakout hits carry Wargame + Mechs + Robots; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mechabellum
2024
Est. copies
≈ 485k–788k
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before Steam's cut
$14.99
20k reviews
Very Positive
StrategyMechs
Art of War: Red Tides
2016
Est. copies
≈ 289k–470k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Free to PlayStrategy
Warpips
2022
Est. copies
≈ 130k–211k
SteamSpy 100k–200k
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$16.99
5k reviews
Very Positive
StrategyTower Defense
Bad North: Jotunn Edition
2018
Est. copies
≈ 436k–709k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$14.99
14k reviews
Very Positive
WargameVikings
Tales & Tactics
2024
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$278k–$747k after Steam's cut $505k–$1.1M before Steam's cut
$17.99
2k reviews
Mostly Positive
Hex GridAuto Battler
Gladiator Guild Manager
2024
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$418k–$1.1M after Steam's cut $761k–$1.7M before Steam's cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
The Last Flame
2025
Est. copies
≈ 73k–118k
SteamSpy 200k–500k
Est. revenue
$401k–$1.1M after Steam's cut $729k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
Rogue-likeAuto Battler
Tower Dominion
2025
Est. copies
≈ 139k–226k
SteamSpy 50k–100k
Est. revenue
$669k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$17.49
6k reviews
Very Positive
Tower DefenseStrategy

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