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How many copies did Gladiator Guild Manager sell?

Estimated copies sold
≈ 97k–158k
$400k–$1.1M after Steam's cut $728k–$1.7M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gladiator Guild Manager out and predicted the genre from its 8 similar games. Every figure here, including Gladiator Guild Manager's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–225k
best case 362k (Luck be a Landlord)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 81k–225k copies
≈ $719k–$1.2M after Steam's cut
from ~4k reviews
Best case
≈ 276k–448k copies
Luck be a Landlord · ≈ $758k–$2.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Management (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Deckbuilding, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.