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How big is Gladiator Guild Manager: Prologue?

Estimated owners
≈ 41k–67k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gladiator Guild Manager: Prologue out and predicted the genre from its 8 similar games. Every figure here, including Gladiator Guild Manager: Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 210k–411k
best case 602k (Mechabellum)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 210k–411k copies
≈ $1.1M–$2.8M after Steam's cut
from ~8k reviews
Best case
≈ 458k–745k copies
Mechabellum · ≈ $1.9M–$5.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Auto Battler (3 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.