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How many copies did One Room Dungeon sell?

Estimated copies sold
≈ 248–403
$681–$2k after Steam's cut $1k–$3k before Steam's cut
from 10 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid One Room Dungeon and predicted how it would do from its 8 similar games. Every figure here, including One Room Dungeon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 423–4k
best case 18k (Crop Rotation)
Games like One Room Dungeon

A typical game among these

≈ 423–4k copies

≈ $3k–$18k after Steam's cut

from ~43 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Crop Rotation at ≈ 14k–23k copies, ≈ $38k–$103k after Steam's cut.

What their first month looked like
The games that made it here had under 134 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Deckbuilding, priced around $10.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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