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How many copies did Auto RiskRisk sell?

Estimated copies sold
≈ 372–605
$817–$2k after Steam's cut $1k–$3k before Steam's cut
from 15 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Auto RiskRisk and predicted how it would do from its 8 similar games. Every figure here, including Auto RiskRisk's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 34k–186k
best case 675k (Backpack Battles)
Games like Auto RiskRisk

A typical game among these

≈ 34k–186k copies

≈ $91k–$980k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Backpack Battles at ≈ 515k–836k copies, ≈ $2.1M–$5.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 1 to 16k.
The genre you'd be entering
These games
The similar games share Card Battler (6 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
When they shipped
7 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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