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How many copies did Monster Battles sell?

Estimated copies sold
≈ 12k–19k
$49k–$133k after Steam's cut $90k–$204k before the cut
from 499 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Monster Battles out and predicted the genre from its 8 similar games. Every figure here, including Monster Battles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 69k (Cat God Ranch)
The Auto Battler genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–3k copies
≈ $6k–$9k after Steam's cut
from ~82 reviews
Best case
≈ 53k–85k copies
Cat God Ranch · ≈ $144k–$388k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Roguelike Deckbuilder (6 of 8).
The winners
Winners here lead with Rogue-lite + Deckbuilding, priced around $7. The breakout hits carry Rogue-lite + Deckbuilding + Pixel Graphics; a typical game here doesn't.
The era
8 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.