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How many copies did The Dungeon Beneath sell?

Estimated copies sold
≈ 23k–38k
$97k–$260k after Steam's cut $176k–$399k before the cut
from 887 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Dungeon Beneath out and predicted the genre from its 8 similar games. Every figure here, including The Dungeon Beneath's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–111k
best case 127k (Gladiator Guild Manager)

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 43k–111k copies
≈ $90k–$426k after Steam's cut
from ~2k reviews
Best case
≈ 97k–158k copies
Gladiator Guild Manager · ≈ $400k–$1.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Auto Battler + Management, priced around $15.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Gladiator Guild Manager
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2.1x vs typical
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Winter Falling: Battle Tactics
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≈ 80k–130k
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Sizing up your own game? See what its genre can realistically do before you build it.