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How many copies did Witchfire sell?

Estimated copies sold
≈ 440k–715k
$4.8M–$13.0M after Steam's cut $8.8M–$20.0M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Witchfire out and predicted the genre from its 8 similar games. Every figure here, including Witchfire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–5.4M
best case 10.5M (Hunt: Showdown 1896)
Games like Witchfire

The middle of these games

≈ 2.8M–5.4M copies

≈ $29.4M–$65.0M after Steam's cut

from ~115k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hunt: Showdown 1896 at ≈ 8.0M–13.0M copies, ≈ $66.0M–$177.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 6 to 63k.
The genre you'd be entering
Your set
Your set clusters on FPS (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Open World + Extraction Shooter, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Co-opDark Fantasy
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≈ 8.0M–13.0M
2.4x vs typical
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Mixed
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