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wishvane

How many copies did Loop Hero sell?

Estimated copies sold
≈ 904k–1.5M
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
from 36k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Loop Hero out and predicted the genre from its 8 similar games. Every figure here, including Loop Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 409k–772k
best case 5.3M (FTL: Faster Than Light)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 409k–772k copies
≈ $2.6M–$4.7M after Steam's cut
from ~14k reviews
Best case
≈ 4.1M–6.6M copies
FTL: Faster Than Light · ≈ $11.2M–$30.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Rogue-like + Space, priced around $10. The breakout hits carry Space + Perma Death + Difficult; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Steam Link
2015
Est. copies
≈ 342k–556k
SteamSpy 500k–1M
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7k reviews
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Steam MachineSoftware
The Last Spell
2023
Est. copies
≈ 324k–527k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$24.99
14k reviews
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StrategySingleplayer
FTL: Faster Than Light
2012
Est. copies
≈ 4.1M–6.6M
5.8x vs typical
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.3M–$46.2M before the cut
$9.99
78k reviews
Overwhelmingly Positive
Rogue-likeSpace
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Into the Breach
2018
Est. copies
≈ 672k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Caves of Qud
2024
Est. copies
≈ 299k–486k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Dome Keeper
2022
Est. copies
≈ 521k–847k
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Backpack Hero
2023
Est. copies
≈ 203k–330k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
8k reviews
Very Positive
Replay ValueTurn-Based

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