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How many copies did Backpack Hero sell?

Estimated copies sold
≈ 212k–344k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
from 9k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Backpack Hero and predicted how it would do from its 8 similar games. Every figure here, including Backpack Hero's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 29k–294k
best case 1.2M (Stoneshard)
Games like Backpack Hero

A typical game among these

≈ 29k–294k copies

≈ $191k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Auto Battler (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stoneshard at ≈ 886k–1.4M copies, ≈ $6.1M–$16.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 42 to 16k.
The genre you'd be entering
These games
The similar games share Auto Battler (3 of 8) and Inventory Management (3 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
When they shipped
The similar games span 2013 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stoneshard
2020
Est. copies
≈ 886k–1.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$24.99
36k reviews
Mostly Positive
Shadowhand: RPG Card Game
2017
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$133k–$358k after Steam's cut $242k–$550k before Steam's cut
$16.99
828 reviews
Very Positive
Backpack Battles
2025
Est. copies
≈ 515k–836k
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Ring of Pain
2020
Est. copies
≈ 127k–206k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$697k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$19.99
5k reviews
Very Positive
Dungeon CrawlerCard Game
Valefor
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before Steam's cut
$14.99
153 reviews
Mixed
Auto BattlerInventory Management
Gladiator Guild Manager
2024
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$418k–$1.1M after Steam's cut $761k–$1.7M before Steam's cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
Recon Control
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before Steam's cut
$9.99
146 reviews
Very Positive
Turn-Based TacticsReplay Value
Sword of the Stars: The Pit
2013
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$270k–$726k after Steam's cut $491k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive

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