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wishvane

How many copies did Ring of Pain sell?

Estimated copies sold
≈ 134k–217k
$735k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ring of Pain out and predicted the genre from its 8 similar games. Every figure here, including Ring of Pain's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 291k–435k
best case 8.2M (Slay the Spire)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 291k–435k copies
≈ $2.7M–$3.5M after Steam's cut
from ~10k reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (6 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25. The breakout hits carry Card Battler + Turn-Based + Strategy; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Slay the Spire
2019
Est. copies
≈ 6.2M–10.1M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$42.8M–$115.2M after Steam's cut $77.9M–$177.2M before the cut
$24.99
216k reviews
Overwhelmingly Positive
Across the Obelisk
2022
Est. copies
≈ 312k–507k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Hand of Fate
2015
Est. copies
≈ 495k–804k
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$19.99
11k reviews
Very Positive
Black Book
2021
Est. copies
≈ 166k–269k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
7k reviews
Very Positive
Card BattlerTurn-Based Tactics
Dicey Dungeons
2019
Est. copies
≈ 338k–549k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Hand of Fate 2
2017
Est. copies
≈ 199k–324k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
6k reviews
Very Positive
Legend Creatures(传奇生物)
2020
Est. copies
≈ 104k–169k
too small to compare
SteamSpy 500k–1M
Est. revenue
$143k–$384k after Steam's cut $260k–$591k before the cut
$4.99
4k reviews
Very Positive
ExplorationIndie
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.