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wishvane

How many copies did 20 Minutes Till Dawn sell?

Estimated copies sold
≈ 695k–1.1M
$953k–$2.6M after Steam's cut $1.7M–$3.9M before the cut
from 29k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 20 Minutes Till Dawn out and predicted the genre from its 8 similar games. Every figure here, including 20 Minutes Till Dawn's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–144k
best case 3.7M (Brotato)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 73k–144k copies
≈ $157k–$351k after Steam's cut
from ~3k reviews
Best case
≈ 2.8M–4.5M copies
Brotato · ≈ $3.8M–$10.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $5. The breakout hits carry Rogue-like + Difficult + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

God Of Weapons
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Est. copies
≈ 124k–202k
2.0x vs typical
SteamSpy 200k–500k
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Action RoguelikeInventory Management
Scarlet Tower
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Est. copies
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$78k–$211k after Steam's cut $142k–$324k before the cut
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VampireAction Roguelike
Atomicrops
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Est. copies
≈ 166k–270k
2.4x vs typical
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Est. revenue
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$14.99
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Very Positive
ActionIndie
FatalZone
2024
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$6.99
2k reviews
Mixed
Action RoguelikeBullet Hell
The Binding of Isaac
2011
Est. copies
≈ 3.3M–5.3M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Brotato
2023
Est. copies
≈ 2.8M–4.5M
45x vs typical
SteamSpy 2M–5M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$4.99
117k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Nomad Survival
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Est. copies
≈ 52k–85k
SteamSpy 200k–500k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before the cut
$4.99
2k reviews
Very Positive
Action RoguelikeBullet Hell
Army of Ruin
2023
Est. copies
≈ 66k–108k
SteamSpy 200k–500k
Est. revenue
$146k–$392k after Steam's cut $265k–$604k before the cut
$7.99
3k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.