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How many copies did Scarlet Tower sell?

Estimated copies sold
≈ 57k–93k
$78k–$211k after Steam's cut $142k–$324k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scarlet Tower out and predicted the genre from its 8 similar games. Every figure here, including Scarlet Tower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–123k
best case 8.3M (Vampire Survivors)

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 29k–123k copies
≈ $55k–$188k after Steam's cut
from ~1k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 294 to 713 reviews in their first month.
Your set
Your set clusters on Rogue-lite (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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2.0x vs typical
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Vampire Survivors
2022
Est. copies
≈ 6.3M–10.3M
207x vs typical
SteamSpy 5M–10M
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Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.