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How many copies did Necrosmith sell?

Estimated copies sold
≈ 133k–216k
$109k–$294k after Steam's cut $199k–$453k before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Necrosmith and predicted how it would do from its 8 similar games. Every figure here, including Necrosmith's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13k–44k
best case 72k (Deadly Days)
Games like Necrosmith

A typical game among these

≈ 13k–44k copies

≈ $24k–$67k after Steam's cut

from ~734 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Deadly Days at ≈ 55k–90k copies, ≈ $182k–$489k after Steam's cut.

What their first month looked like
About half the games that made it here had over 265 reviews in their first month; the range was 61 to 562.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Zombies (6 of 8).
The winners
Winners here lead with Rogue-lite + Action Roguelike, priced around $12.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.