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wishvane

How many copies did Necrosmith sell?

Estimated copies sold
≈ 128k–208k
$105k–$283k after Steam's cut $191k–$435k before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Necrosmith out and predicted the genre from its 8 similar games. Every figure here, including Necrosmith's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–42k
best case 72k (Deadly Days)
The Action Roguelike genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 13k–42k copies
≈ $22k–$64k after Steam's cut
from ~714 reviews
Best case
≈ 55k–89k copies
Deadly Days · ≈ $180k–$485k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Zombies (6 of 8).
The winners
Winners here lead with Rogue-lite + Action Roguelike, priced around $12.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.