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How many copies did God Of Weapons sell?

Estimated copies sold
≈ 124k–202k
$205k–$551k after Steam's cut $372k–$847k before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left God Of Weapons out and predicted the genre from its 8 similar games. Every figure here, including God Of Weapons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–78k
best case 682k (Death Must Die)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–78k copies
≈ $19k–$466k after Steam's cut
from ~798 reviews
Best case
≈ 519k–844k copies
Death Must Die · ≈ $999k–$2.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (8 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $7.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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MultiplayerAction Roguelike
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Action RoguelikeBullet Hell
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≈ 519k–844k
27x vs typical
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RPGOnline Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.