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How many copies did God Of Weapons sell?

Estimated copies sold
≈ 130k–212k
$215k–$577k after Steam's cut $390k–$888k before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid God Of Weapons and predicted how it would do from its 8 similar games. Every figure here, including God Of Weapons's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–29k
best case 710k (Death Must Die)
Games like God Of Weapons

A typical game among these

≈ 8k–29k copies

≈ $18k–$168k after Steam's cut

from ~443 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Death Must Die at ≈ 541k–879k copies, ≈ $1.0M–$2.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 513 reviews in their first month; the range was 59 to 11k.
The genre you'd be entering
These games
The similar games share Rogue-lite (8 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $12. The breakout hits carry Pixel Graphics + Top-Down + Fantasy; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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