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How many copies did Nevergrind Online sell?

Estimated copies sold
≈ 32k–53k
$142k–$382k after Steam's cut $259k–$588k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nevergrind Online and predicted how it would do from its 8 similar games. Every figure here, including Nevergrind Online's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–158k
best case 4.0M (Hades II)
Games like Nevergrind Online

A typical game among these

≈ 2k–158k copies

≈ $2k–$972k after Steam's cut

from ~137 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Hades II at ≈ 3.1M–5.0M copies, ≈ $25.3M–$68.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 62 reviews in their first month; the range was 8 to 86k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Rogue-lite, priced around $30.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.