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How many copies did Death Must Die sell?

Estimated copies sold
≈ 519k–844k
$999k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
from 22k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Must Die out and predicted the genre from its 4 similar games. Every figure here, including Death Must Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 957k–3.2M
best case 8.3M (Vampire Survivors)
The Action Roguelike genre

All 4 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 957k–3.2M copies
≈ $4.3M–$9.7M after Steam's cut
from ~40k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 4) and Bullet Hell (4 of 4).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
3 of your 4 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.3M–10.3M
6.6x vs typical
SteamSpy 5M–10M
Est. revenue
$8.7M–$23.4M after Steam's cut $15.8M–$36.0M before the cut
$4.99
264k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 759k–1.2M
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.5M–$17.0M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Soulstone Survivors
2025
Est. copies
≈ 639k–1.0M
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.