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How many copies did PlateUp! sell?

Estimated copies sold
≈ 675k–1.1M
$3.7M–$10.0M after Steam's cut $6.7M–$15.3M before Steam's cut
from 27k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PlateUp! and predicted how it would do from its 8 similar games. Every figure here, including PlateUp!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 204k–374k
best case 746k (Cooking Simulator)
Games like PlateUp!

A typical game among these

≈ 204k–374k copies

≈ $1.7M–$2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Cooking Simulator at ≈ 568k–923k copies, ≈ $3.1M–$8.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 2k to 8k.
The genre you'd be entering
These games
The similar games share Cooking (6 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $20.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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SteamSpy 50k–100k
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Early AccessMultiplayer
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≈ 162k–264k
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Early AccessCute
Cooking Simulator
2019
Est. copies
≈ 568k–923k
2.7x vs typical
SteamSpy 500k–1M
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TypingCasual
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2013
Est. copies
≈ 361k–587k
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Est. revenue
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IndieTime Management

Sizing up your own game? See how many copies games in its genre usually sell before you build it.