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How many copies did PlateUp! sell?

Estimated copies sold
≈ 640k–1.0M
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
from 27k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PlateUp! out and predicted the genre from its 8 similar games. Every figure here, including PlateUp!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 193k–337k
best case 742k (Cooking Simulator)
The Cooking genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 193k–337k copies
≈ $1.6M–$1.9M after Steam's cut
from ~7k reviews
Best case
≈ 565k–919k copies
Cooking Simulator · ≈ $3.1M–$8.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Cooking (6 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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2.7x vs typical
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IndieTime Management

Sizing up your own game? See what its genre can realistically do before you build it.