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wishvane

How many copies did Cook, Serve, Delicious! 2!! sell?

Estimated copies sold
≈ 104k–169k
$429k–$1.2M after Steam's cut $780k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cook, Serve, Delicious! 2!! out and predicted the genre from its 8 similar games. Every figure here, including Cook, Serve, Delicious! 2!!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–191k
best case 389k (Cook, Serve, Delicious!)
The Typing genre

4 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 75k–191k copies
≈ $288k–$950k after Steam's cut
from ~3k reviews
Best case
≈ 297k–482k copies
Cook, Serve, Delicious! · ≈ $1.1M–$2.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Typing (8 of 8) and Arcade (7 of 8).
The winners
Winners here lead with Time Management + Typing, priced around $13.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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TypingImmersive Sim
Mental Math Tutor
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CasualLogic
Gordon Streaman 2
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Mixed
Cook, Serve, Delicious! 3?!
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TypingManagement
Cook, Serve, Delicious!
2013
Est. copies
≈ 297k–482k
1.9x vs typical
SteamSpy 500k–1M
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$12.99
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Very Positive
IndieTime Management
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CasualSimulation
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Overwhelmingly Positive
CasualArcade

Sizing up your own game? See what its genre can realistically do before you build it.