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How many copies did Deadzone: Rogue sell?

Estimated copies sold
≈ 383k–622k
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadzone: Rogue out and predicted the genre from its 8 similar games. Every figure here, including Deadzone: Rogue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 425k–920k
best case 2.5M (Minion Masters)
The Action Roguelike genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 425k–920k copies
≈ $2.8M–$6.2M after Steam's cut
from ~24k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics, priced around $15. The breakout hits carry Trading Card Game + Stylized + Turn-Based Tactics; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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