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How many copies did Kingdom: New Lands sell?

Estimated copies sold
≈ 516k–839k
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
from 12k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kingdom: New Lands and predicted how it would do from its 8 similar games. Every figure here, including Kingdom: New Lands's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 876k–1.4M
best case 13.1M (7 Days to Die)
Games like Kingdom: New Lands

A typical game among these

≈ 876k–1.4M copies

≈ $5.9M–$11.0M after Steam's cut

from ~27k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.2M copies, ≈ $123.1M–$331.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 47k reviews in their first month; the range was 6k to 327k.
The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and Survival (5 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $40. The breakout hits carry Multiplayer + Survival + Open World; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Riftbreaker
2021
Est. copies
≈ 619k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Factorio
2020
Est. copies
≈ 5.9M–9.5M
8.9x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Tribes of Midgard
2021
Est. copies
≈ 577k–938k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
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23k reviews
Very Positive
Free to PlayStrategy
Mindustry
2019
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
15x vs typical
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.