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wishvane

How many copies did Garfield Kart - Furious Racing sell?

Estimated copies sold
≈ 434k–705k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 15k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garfield Kart - Furious Racing out and predicted the genre from its 8 similar games. Every figure here, including Garfield Kart - Furious Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 91k–178k
best case 1.5M (FlatOut 2)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 91k–178k copies
≈ $529k–$877k after Steam's cut
from ~2k reviews
Best case
≈ 1.1M–1.9M copies
FlatOut 2 · ≈ $3.1M–$8.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Arcade + Story Rich, priced around $7.
The era
The games you compared span 2002 to 2017, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.