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How many copies did Crashday Redline Edition sell?

Estimated copies sold
≈ 64k–104k
$212k–$570k after Steam's cut $385k–$877k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crashday Redline Edition and predicted how it would do from its 8 similar games. Every figure here, including Crashday Redline Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 206k–555k
best case 917k (Need for Speed™ Most Wanted)
Games like Crashday Redline Edition

A typical game among these

≈ 206k–555k copies

≈ $1.6M–$3.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Need for Speed™ Most Wanted at ≈ 699k–1.1M copies, ≈ $3.8M–$10.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 779 reviews in their first month; the range was 734 to 13k.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Driving, priced around $30. The breakout hits carry Driving + Open World + Competitive; a typical game here doesn't.
When they shipped
The similar games span 2007 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 491k–798k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$19.99
8k reviews
Very Positive
Combat RacingRacing
FlatOut
2007
Est. copies
≈ 423k–688k
SteamSpy 100k–200k
Est. revenue
$872k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Need for Speed™ Most Wanted
2020
Est. copies
≈ 699k–1.1M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 376k–610k
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$29.99
15k reviews
Very Positive
RacingDriving
GRIP: Combat Racing
2018
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$29.99
5k reviews
Very Positive
RacingAction
Carmageddon: Max Damage
2016
Est. copies
≈ 148k–240k
SteamSpy 200k–500k
Est. revenue
$691k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$16.99
4k reviews
Mostly Positive
Combat RacingGore
Tokyo Xtreme Racer
2025
Est. copies
≈ 392k–637k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
$49.99
16k reviews
Very Positive
RacingDriving

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