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wishvane

How many copies did GRIP: Combat Racing sell?

Estimated copies sold
≈ 156k–254k
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GRIP: Combat Racing out and predicted the genre from its 8 similar games. Every figure here, including GRIP: Combat Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.0M–36.5M
best case 40.0M (Wallpaper Engine)
The Automobile Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.0M–36.5M copies
≈ $47.9M–$90.8M after Steam's cut
from ~155k reviews
Best case
≈ 30.5M–49.6M copies
Wallpaper Engine · ≈ $41.9M–$112.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (4 of 8) and Driving (4 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5.
The era
The games you compared span 2012 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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6.0x vs typical
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DrivingTransportation
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2018
Est. copies
≈ 30.5M–49.6M
6.5x vs typical
SteamSpy 20M–50M
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Overwhelmingly Positive
MatureUtilities
Scrap Mechanic
2016
Est. copies
≈ 4.7M–7.7M
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$19.99
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BuildingSandbox
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≈ 9.0M–14.6M
SteamSpy 5M–10M
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RacingAutomobile Sim
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Very Positive
MultiplayerFootball (Soccer)

Sizing up your own game? See what its genre can realistically do before you build it.