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wishvane

How many copies did FlatOut sell?

Estimated copies sold
≈ 341k–555k
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FlatOut out and predicted the genre from its 8 similar games. Every figure here, including FlatOut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 592k–1.2M
best case 3.1M (Crossout)
The Automobile Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 592k–1.2M copies
≈ $6.1M–$9.1M after Steam's cut
from ~20k reviews
Best case
≈ 2.4M–3.9M copies
Crossout
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (7 of 8) and Racing (7 of 8).
The winners
Winners here lead with Third Person + Gun Customization. The breakout hits carry Third Person + Gun Customization + Free to Play; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
Need for Speed™
2020
Est. copies
≈ 751k–1.2M
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.3M–$25.6M before the cut
$29.99
28k reviews
Mixed
RacingMultiplayer
Crossout
2017
Est. copies
≈ 2.4M–3.9M
3.5x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
69k reviews
Mostly Positive
Third PersonGun Customization
SimplePlanes
2015
Est. copies
≈ 505k–821k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$12.99
11k reviews
Very Positive
FlightSandbox
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.0M–1.7M
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Need for Speed™ Most Wanted
2020
Est. copies
≈ 703k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before the cut
$19.99
27k reviews
Mostly Positive
RacingMultiplayer
Tokyo Xtreme Racer
2025
Est. copies
≈ 373k–607k
SteamSpy 200k–500k
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$49.99
16k reviews
Very Positive
RacingDriving

Sizing up your own game? See what its genre can realistically do before you build it.