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How many copies did Half-Life 2 sell?

Estimated copies sold
≈ 17.7M–28.8M
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
from 280k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Half-Life 2 and predicted how it would do from its 8 similar games. Every figure here, including Half-Life 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 22.6M–35.8M
best case 34.9M (Apex Legends™)
Games like Half-Life 2

A typical game among these

≈ 22.6M–35.8M copies

≈ $149.6M–$212.5M after Steam's cut

from ~565k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is FPS (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Apex Legends™ at ≈ 26.6M–43.2M copies.

What their first month looked like
About half the games that made it here had over 76k reviews in their first month; the range was 40k to 326k.
The genre you'd be entering
These games
The similar games share FPS (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Battle Royale + FPS.
When they shipped
The similar games span 2011 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Subnautica
2018
Est. copies
≈ 11.6M–18.8M
SteamSpy 5M–10M
Est. revenue
$95.5M–$256.7M after Steam's cut $173.6M–$395.0M before Steam's cut
$29.99
381k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Destiny 2
2019
Est. copies
≈ 19.1M–31.0M
SteamSpy 20M–50M
Est. revenue
Free
Free
663k reviews
Mostly Positive
Free to PlayOpen World
Warframe
2013
Est. copies
≈ 42.9M–69.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
678k reviews
Very Positive
Free to PlayAction RPG
Cyberpunk 2077
2020
Est. copies
≈ 24.4M–39.6M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$402.0M–$1080.8M after Steam's cut $730.9M–$1662.7M before Steam's cut
$59.99
983k reviews
Very Positive
CyberpunkOpen World
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
SteamSpy 5M–10M
Est. revenue
$77.8M–$209.2M after Steam's cut $141.5M–$321.9M before Steam's cut
$29.99
380k reviews
Overwhelmingly Positive
DwarfCo-op
Portal 2
2011
Est. copies
≈ 29.5M–48.0M
SteamSpy 5M–10M
Est. revenue
$81.1M–$218.1M after Steam's cut $147.5M–$335.6M before Steam's cut
$9.99
467k reviews
Overwhelmingly Positive
Fallout 4
2015
Est. copies
≈ 21.0M–34.1M
SteamSpy 10M–20M
Est. revenue
$115.2M–$309.7M after Steam's cut $209.4M–$476.5M before Steam's cut
$19.99
429k reviews
Very Positive
Open WorldPost-apocalyptic
Apex Legends™
2020
Est. copies
≈ 26.6M–43.2M
1.9x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
1.1M reviews
Mixed
Free to PlayBattle Royale

Sizing up your own game? See how many copies games in its genre usually sell before you build it.