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wishvane

How many copies did Metro: Last Light Redux sell?

Estimated copies sold
≈ 4.2M–6.8M
$23.0M–$61.7M after Steam's cut $41.7M–$95.0M before the cut
from 80k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Metro: Last Light Redux out and predicted the genre from its 3 similar games. Every figure here, including Metro: Last Light Redux's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.3M–23.8M
best case 29.9M (Dying Light)
The Open World genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12.3M–23.8M copies
≈ $113.4M–$223.7M after Steam's cut
from ~259k reviews
Best case
≈ 22.8M–37.1M copies
Dying Light · ≈ $156.7M–$421.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 3) and First-Person (2 of 3).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
The era
The games you compared span 2010 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dying Light
2015
Est. copies
≈ 22.8M–37.1M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$156.7M–$421.4M after Steam's cut $285.0M–$648.3M before the cut
$24.99
492k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Fallout: New Vegas
2010
Est. copies
≈ 13.5M–21.9M
SteamSpy 5M–10M
Est. revenue
$37.1M–$99.7M after Steam's cut $67.4M–$153.3M before the cut
$9.99
259k reviews
Overwhelmingly Positive
Open WorldRPG
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.2M–8.5M
SteamSpy 5M–10M
Est. revenue
$85.9M–$231.0M after Steam's cut $156.2M–$355.3M before the cut
$59.99
217k reviews
Mostly Positive
Open WorldCo-op

Sizing up your own game? See what its genre can realistically do before you build it.