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wishvane

How many copies did Fallout: New Vegas sell?

Estimated copies sold
≈ 13.5M–21.9M
$37.1M–$99.7M after Steam's cut $67.4M–$153.3M before the cut
from 259k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fallout: New Vegas out and predicted the genre from its 8 similar games. Every figure here, including Fallout: New Vegas's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.0M–6.2M
best case 29.9M (Dying Light)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.0M–6.2M copies
≈ $58.7M–$90.3M after Steam's cut
from ~128k reviews
Best case
≈ 22.8M–37.1M copies
Dying Light · ≈ $156.7M–$421.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Post-apocalyptic (4 of 8).
The winners
Winners here lead with Open World, priced around $25. The breakout hits carry Zombies + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Horizon Zero Dawn™ Complete Edition
2020
Est. copies
≈ 3.4M–5.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
128k reviews
Very Positive
Open WorldAdventure
Fallout 4
2015
Est. copies
≈ 19.8M–32.2M
3.3x vs typical
SteamSpy 10M–20M
Est. revenue
$108.8M–$292.6M after Steam's cut $197.9M–$450.2M before the cut
$19.99
427k reviews
Very Positive
Open WorldPost-apocalyptic
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
3.2x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Project Zomboid
2013
Est. copies
≈ 24.0M–38.9M
3.6x vs typical
SteamSpy 10M–20M
Est. revenue
$131.7M–$354.0M after Steam's cut $239.4M–$544.7M before the cut
$19.99
461k reviews
Very Positive
SurvivalZombies
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.2M–8.5M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$85.9M–$231.0M after Steam's cut $156.2M–$355.3M before the cut
$59.99
217k reviews
Mostly Positive
Open WorldCo-op
NieR:Automata™
2017
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$57.6M–$154.8M after Steam's cut $104.7M–$238.1M before the cut
$39.99
152k reviews
Very Positive
Great SoundtrackStory Rich
Dying Light
2015
Est. copies
≈ 22.8M–37.1M
3.8x vs typical
SteamSpy 10M–20M
Est. revenue
$156.7M–$421.4M after Steam's cut $285.0M–$648.3M before the cut
$24.99
492k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
SteamSpy 2M–5M
Est. revenue
$23.2M–$62.5M after Steam's cut $42.2M–$96.1M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.