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How many copies did S.T.A.L.K.E.R. 2: Heart of Chornobyl sell?

Estimated copies sold
≈ 3.5M–5.7M
$57.8M–$155.4M after Steam's cut $105.1M–$239.2M before Steam's cut
from 141k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid S.T.A.L.K.E.R. 2: Heart of Chornobyl and predicted how it would do from its 5 similar games. Every figure here, including S.T.A.L.K.E.R. 2: Heart of Chornobyl's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17.3M–28.6M
best case 56.0M (Rust)
Games like S.T.A.L.K.E.R. 2: Heart of Chornobyl

A typical game among these

≈ 17.3M–28.6M copies

≈ $223.4M–$320.7M after Steam's cut

from ~450k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 5 of the similar games are hits.

Best case: Rust at ≈ 42.7M–69.3M copies, ≈ $469.3M–$1261.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Open World (5 of 5) and Survival (4 of 5).
The winners
Winners here lead with Survival + Crafting, priced around $40. The breakout hits carry Crafting + Building + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 5 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DayZ
2018
Est. copies
≈ 14.3M–23.2M
SteamSpy 10M–20M
Est. revenue
$196.4M–$527.9M after Steam's cut $357.0M–$812.2M before Steam's cut
$49.99
470k reviews
Mostly Positive
SurvivalOpen World
Rust
2018
Est. copies
≈ 42.7M–69.3M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$469.3M–$1261.8M after Steam's cut $853.3M–$1941.3M before Steam's cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Fallout 4
2015
Est. copies
≈ 21.0M–34.1M
SteamSpy 10M–20M
Est. revenue
$115.2M–$309.7M after Steam's cut $209.4M–$476.5M before Steam's cut
$19.99
429k reviews
Very Positive
Open WorldPost-apocalyptic
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies
Dying Light
2015
Est. copies
≈ 24.2M–39.3M
SteamSpy 10M–20M
Est. revenue
$166.4M–$447.4M after Steam's cut $302.5M–$688.3M before Steam's cut
$24.99
496k reviews
Overwhelmingly Positive
ZombiesSurvival Horror

Sizing up your own game? See how many copies games in its genre usually sell before you build it.