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wishvane

How many copies did DayZ sell?

Estimated copies sold
≈ 14.2M–23.0M
$194.6M–$523.2M after Steam's cut $353.8M–$804.9M before the cut
from 466k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DayZ out and predicted the genre from its 8 similar games. Every figure here, including DayZ's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14.0M–28.3M
best case 123.4M (PUBG: BATTLEGROUNDS)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 14.0M–28.3M copies
≈ $151.8M–$164.0M after Steam's cut
from ~492k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Crafting (5 of 8).
The winners
Winners here lead with Survival, priced around $25. The breakout hits carry PvP + Sandbox; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.0M–152.8M
5.6x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Valheim
2021
Est. copies
≈ 13.3M–21.7M
SteamSpy 10M–20M
Est. revenue
$73.4M–$197.2M after Steam's cut $133.4M–$303.4M before the cut
$19.99
538k reviews
Very Positive
Open World Survival CraftSurvival
Terraria
2011
Est. copies
≈ 80.0M–130.0M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Don't Starve Together
2016
Est. copies
≈ 21.6M–35.1M
SteamSpy 10M–20M
Est. revenue
$88.9M–$239.1M after Steam's cut $161.7M–$367.9M before the cut
$14.99
539k reviews
Very Positive
SurvivalOpen World Survival Craft
Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
SteamSpy 5M–10M
Est. revenue
$82.3M–$221.3M after Steam's cut $149.7M–$340.5M before the cut
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op
Dying Light
2015
Est. copies
≈ 22.8M–37.1M
SteamSpy 10M–20M
Est. revenue
$156.7M–$421.4M after Steam's cut $285.0M–$648.3M before the cut
$24.99
492k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Palworld
2026
Est. copies
≈ 10.7M–17.3M
SteamSpy 50M–100M
Est. revenue
$88.0M–$236.6M after Steam's cut $160.0M–$363.9M before the cut
$29.99
445k reviews
Very Positive
Open WorldSurvival
Rust
2018
Est. copies
≈ 42.0M–68.3M
2.8x vs typical
SteamSpy 20M–50M
Est. revenue
$462.1M–$1242.5M after Steam's cut $840.2M–$1911.5M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting

Sizing up your own game? See what its genre can realistically do before you build it.