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How many copies did DayZ sell?

Estimated copies sold
≈ 14.3M–23.2M
$196.4M–$527.9M after Steam's cut $357.0M–$812.2M before Steam's cut
from 470k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DayZ and predicted how it would do from its 8 similar games. Every figure here, including DayZ's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 16.0M–29.7M
best case 125.7M (PUBG: BATTLEGROUNDS)
Games like DayZ

A typical game among these

≈ 16.0M–29.7M copies

≈ $172.0M–$211.9M after Steam's cut

from ~496k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 95.8M–155.7M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 469k reviews in their first month; the range was 40k to 558k.
The genre you'd be entering
These games
The similar games share Survival (7 of 8) and Crafting (5 of 8).
The winners
Winners here lead with Survival, priced around $25. The breakout hits carry PvP + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 95.8M–155.7M
5.6x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.8M reviews
Mixed
SurvivalShooter
Valheim
2026
Est. copies
≈ 13.9M–22.6M
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.9M after Steam's cut $208.9M–$475.2M before Steam's cut
$29.99
562k reviews
Very Positive
Open World Survival CraftSurvival
Terraria
2011
Est. copies
≈ 98.5M–160.1M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$270.6M–$727.5M after Steam's cut $492.0M–$1119.3M before Steam's cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.8M
SteamSpy 10M–20M
Est. revenue
$93.2M–$250.7M after Steam's cut $169.5M–$385.7M before Steam's cut
$14.99
544k reviews
Very Positive
SurvivalOpen World Survival Craft
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
SteamSpy 5M–10M
Est. revenue
$77.8M–$209.2M after Steam's cut $141.5M–$321.9M before Steam's cut
$29.99
380k reviews
Overwhelmingly Positive
DwarfCo-op
Dying Light
2015
Est. copies
≈ 24.2M–39.3M
SteamSpy 10M–20M
Est. revenue
$166.4M–$447.4M after Steam's cut $302.5M–$688.3M before Steam's cut
$24.99
496k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Palworld
2026
Est. copies
≈ 12.2M–19.8M
SteamSpy 50M–100M
Est. revenue
$100.5M–$270.1M after Steam's cut $182.7M–$415.6M before Steam's cut
$29.99
491k reviews
Very Positive
Open WorldSurvival
Rust
2018
Est. copies
≈ 42.7M–69.3M
2.8x vs typical
SteamSpy 20M–50M
Est. revenue
$469.3M–$1261.8M after Steam's cut $853.3M–$1941.3M before Steam's cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting

Sizing up your own game? See how many copies games in its genre usually sell before you build it.