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wishvane

How many copies did Valheim sell?

Estimated copies sold
≈ 13.3M–21.7M
$73.4M–$197.2M after Steam's cut $133.4M–$303.4M before the cut
from 538k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Valheim out and predicted the genre from its 5 similar games. Every figure here, including Valheim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.9M–21.2M
best case 105.0M (Terraria)
The Crafting genre

All 5 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12.9M–21.2M copies
≈ $126.8M–$163.1M after Steam's cut
from ~445k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Crafting (5 of 5) and Open World Survival Craft (5 of 5).
The winners
Winners here lead with Survival + Crafting, priced around $25. The breakout hits carry Sandbox + PvP + 2D; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Rust
2018
Est. copies
≈ 42.0M–68.3M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$462.1M–$1242.5M after Steam's cut $840.2M–$1911.5M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Terraria
2011
Est. copies
≈ 80.0M–130.0M
3.5x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Don't Starve Together
2016
Est. copies
≈ 21.6M–35.1M
SteamSpy 10M–20M
Est. revenue
$88.9M–$239.1M after Steam's cut $161.7M–$367.9M before the cut
$14.99
539k reviews
Very Positive
SurvivalOpen World Survival Craft
Palworld
2026
Est. copies
≈ 10.7M–17.3M
SteamSpy 50M–100M
Est. revenue
$88.0M–$236.6M after Steam's cut $160.0M–$363.9M before the cut
$29.99
445k reviews
Very Positive
Open WorldSurvival
Raft
2022
Est. copies
≈ 9.0M–14.7M
SteamSpy 10M–20M
Est. revenue
$49.6M–$133.3M after Steam's cut $90.1M–$205.0M before the cut
$19.99
376k reviews
Very Positive
SurvivalMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.