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How many copies did Lunacid sell?

Estimated copies sold
≈ 287k–467k
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
from 12k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lunacid and predicted how it would do from its 8 similar games. Every figure here, including Lunacid's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 42k–131k
best case 192k (Mortal Sin)
Games like Lunacid

A typical game among these

≈ 42k–131k copies

≈ $353k–$641k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Mortal Sin at ≈ 146k–237k copies, ≈ $1.0M–$2.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 546 reviews in their first month; the range was 297 to 5k.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (7 of 8) and First-Person (7 of 8).
The winners
Winners here lead with First-Person + Action Roguelike, priced around $25.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Arx Fatalis
2007
Est. copies
≈ 168k–273k
SteamSpy 200k–500k
Est. revenue
$230k–$619k after Steam's cut $418k–$952k before Steam's cut
$4.99
3k reviews
Very Positive
RPGFirst-Person
Vaporum
2017
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$202k–$544k after Steam's cut $368k–$836k before Steam's cut
$19.99
1k reviews
Very Positive
Hellslave
2022
Est. copies
≈ 85k–138k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$466k–$1.3M after Steam's cut $848k–$1.9M before Steam's cut
$19.99
3k reviews
Very Positive
Monomyth
2024
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$87k–$234k after Steam's cut $158k–$360k before Steam's cut
$19.99
639 reviews
Very Positive
Early AccessDungeon Crawler
Mortal Sin
2025
Est. copies
≈ 146k–237k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$24.99
6k reviews
Very Positive
First-PersonAction Roguelike
Dungeons of Blood and Dream
2024
Est. copies
≈ 31k–50k
SteamSpy under 20k
Est. revenue
$159k–$429k after Steam's cut $290k–$659k before Steam's cut
$18.99
1k reviews
Very Positive
Action RoguelikeDungeon Crawler
Labyrinth Of The Demon King
2025
Est. copies
≈ 56k–91k
SteamSpy 50k–100k
Est. revenue
$307k–$826k after Steam's cut $559k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
Wizardry: Proving Grounds of the Mad Overlord
2024
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$308k–$828k after Steam's cut $560k–$1.3M before Steam's cut
$34.99
1k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.