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How many copies did Lunacid sell?

Estimated copies sold
≈ 270k–439k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lunacid out and predicted the genre from its 8 similar games. Every figure here, including Lunacid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–122k
best case 184k (Mortal Sin)

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 38k–122k copies
≈ $324k–$597k after Steam's cut
from ~2k reviews
Best case
≈ 140k–228k copies
Mortal Sin · ≈ $965k–$2.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and First-Person (7 of 8).
The winners
Winners here lead with First-Person + Action Roguelike, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Arx Fatalis
2007
Est. copies
≈ 134k–218k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$184k–$496k after Steam's cut $335k–$763k before the cut
$4.99
3k reviews
Very Positive
RPGFirst-Person
Vaporum
2017
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$200k–$537k after Steam's cut $363k–$827k before the cut
$19.99
1k reviews
Very Positive
Hellslave
2022
Est. copies
≈ 79k–129k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$436k–$1.2M after Steam's cut $792k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Monomyth
2024
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before the cut
$19.99
628 reviews
Very Positive
Early AccessDungeon Crawler
Mortal Sin
2025
Est. copies
≈ 140k–228k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$965k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$24.99
6k reviews
Very Positive
First-PersonAction Roguelike
Dungeons of Blood and Dream
2024
Est. copies
≈ 28k–46k
SteamSpy under 20k
Est. revenue
$149k–$399k after Steam's cut $270k–$614k before the cut
$18.99
1k reviews
Very Positive
Action RoguelikeDungeon Crawler
Labyrinth Of The Demon King
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$286k–$769k after Steam's cut $520k–$1.2M before the cut
$19.99
2k reviews
Very Positive
Wizardry: Proving Grounds of the Mad Overlord
2024
Est. copies
≈ 29k–48k
SteamSpy 100k–200k
Est. revenue
$282k–$758k after Steam's cut $513k–$1.2M before the cut
$34.99
1k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.