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How many copies did Monomyth sell?

Estimated copies sold
≈ 16k–26k
$87k–$234k after Steam's cut $158k–$360k before Steam's cut
from 639 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Monomyth and predicted how it would do from its 8 similar games. Every figure here, including Monomyth's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–29k
best case 1.2M (Barony)
Games like Monomyth

A typical game among these

≈ 3k–29k copies

≈ $24k–$435k after Steam's cut

from ~238 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Barony at ≈ 888k–1.4M copies, ≈ $4.9M–$13.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 94 reviews in their first month; the range was 9 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (5 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Dungeon Crawler + Action Roguelike, priced around $20. The breakout hits carry Action Roguelike + Online Co-Op + Fantasy; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 888k–1.4M
76x vs typical
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