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wishvane

How many copies did Mortal Sin sell?

Estimated copies sold
≈ 140k–228k
$965k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mortal Sin out and predicted the genre from its 8 similar games. Every figure here, including Mortal Sin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–637k
best case 3.4M (Gunfire Reborn)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 123k–637k copies
≈ $858k–$5.6M after Steam's cut
from ~6k reviews
Best case
≈ 2.6M–4.2M copies
Gunfire Reborn · ≈ $14.1M–$37.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20.
The era
The games you compared span 2014 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Golden Light
2022
Est. copies
≈ 96k–155k
SteamSpy under 20k
Est. revenue
$526k–$1.4M after Steam's cut $956k–$2.2M before the cut
$19.99
4k reviews
Very Positive
3DAction
KLETKA
2026
Est. copies
≈ 182k–296k
SteamSpy 100k–200k
Est. revenue
$501k–$1.3M after Steam's cut $911k–$2.1M before the cut
$9.99
8k reviews
Very Positive
Early AccessHorror
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$14.1M–$37.9M after Steam's cut $25.6M–$58.3M before the cut
$19.99
103k reviews
Very Positive
Delver
2018
Est. copies
≈ 87k–141k
SteamSpy 50k–100k
Est. revenue
$357k–$961k after Steam's cut $650k–$1.5M before the cut
$14.99
3k reviews
Very Positive
Dungeon CrawlerFirst-Person
Ziggurat
2014
Est. copies
≈ 206k–335k
SteamSpy 100k–200k
Est. revenue
$849k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Barony
2015
Est. copies
≈ 793k–1.3M
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.0M before the cut
$19.99
17k reviews
Very Positive
Dungeon CrawlerAction Roguelike
Deadzone: Rogue
2025
Est. copies
≈ 383k–622k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
16k reviews
Very Positive
Early AccessRogue-like
COMPOUND
2022
Est. copies
≈ 51k–83k
SteamSpy 200k–500k
Est. revenue
$282k–$757k after Steam's cut $512k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.