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How many copies did COMPOUND sell?

Estimated copies sold
≈ 51k–83k
$282k–$757k after Steam's cut $512k–$1.2M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left COMPOUND out and predicted the genre from its 8 similar games. Every figure here, including COMPOUND's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–143k
best case 439k (SUPERHOT: MIND CONTROL DELETE)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 102k–143k copies
≈ $983k–$1.2M after Steam's cut
from ~3k reviews
Best case
≈ 335k–544k copies
SUPERHOT: MIND CONTROL DELETE · ≈ $2.3M–$6.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Action Roguelike, priced around $22. The breakout hits carry Action Roguelike + Time Manipulation + Bullet Time; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Until You Fall
2020
Est. copies
≈ 87k–142k
SteamSpy 200k–500k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
SUPERHOT: MIND CONTROL DELETE
2020
Est. copies
≈ 335k–544k
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$24.99
13k reviews
Very Positive
FPSTime Manipulation
Receiver 2
2020
Est. copies
≈ 80k–131k
SteamSpy 500k–1M
Est. revenue
$442k–$1.2M after Steam's cut $803k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Legend of Dungeon
2013
Est. copies
≈ 85k–139k
too small to compare
SteamSpy 200k–500k
Est. revenue
$234k–$630k after Steam's cut $426k–$969k before the cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like
EVERSPACE™
2017
Est. copies
≈ 394k–640k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Ancient Dungeon
2021
Est. copies
≈ 43k–70k
too small to compare
SteamSpy 50k–100k
Est. revenue
$235k–$633k after Steam's cut $428k–$974k before the cut
$19.99
2k reviews
Very Positive
Monstrum
2015
Est. copies
≈ 174k–282k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$17.99
4k reviews
Very Positive
UNDERDOGS
2024
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure

Sizing up your own game? See what its genre can realistically do before you build it.