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How many copies did UNDERDOGS sell?

Estimated copies sold
≈ 73k–119k
$604k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid UNDERDOGS and predicted how it would do from its 8 similar games. Every figure here, including UNDERDOGS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 88k–717k
best case 2.2M (Bodycam)
Games like UNDERDOGS

A typical game among these

≈ 88k–717k copies

≈ $943k–$7.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Bodycam at ≈ 1.7M–2.7M copies, ≈ $15.3M–$41.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 887 reviews in their first month; the range was 63 to 17k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Physics (4 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
When they shipped
The similar games span 2014 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bodycam
2024
Est. copies
≈ 1.7M–2.7M
10x vs typical
SteamSpy 500k–1M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.3M before Steam's cut
$33.32
67k reviews
Very Positive
Early AccessFPS
X-Plane 12
2022
Est. copies
≈ 164k–266k
SteamSpy 100k–200k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$59.99
7k reviews
Very Positive
SimulationFlight
Arizona Sunshine® VR 2
2023
Est. copies
≈ 68k–111k
SteamSpy 20k–50k
Est. revenue
$562k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
3k reviews
Very Positive
VRAction
Grimlord
2024
Est. copies
≈ 29k–46k
SteamSpy 20k–50k
Est. revenue
$236k–$634k after Steam's cut $429k–$975k before Steam's cut
$29.99
1k reviews
Mostly Positive
BONELAB
2022
Est. copies
≈ 509k–828k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$39.99
21k reviews
Very Positive
VRPhysics
The Break-In
2025
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$357k–$961k after Steam's cut $650k–$1.5M before Steam's cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Amazing Frog?
2014
Est. copies
≈ 656k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.6M–$14.9M before Steam's cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
HARD BULLET
2020
Est. copies
≈ 163k–264k
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore

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