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wishvane

How many copies did UNDERDOGS sell?

Estimated copies sold
≈ 68k–111k
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left UNDERDOGS out and predicted the genre from its 8 similar games. Every figure here, including UNDERDOGS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 83k–664k
best case 1.4M (Bodycam)
The VR genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 83k–664k copies
≈ $888k–$7.0M after Steam's cut
from ~6k reviews
Best case
≈ 1.1M–1.7M copies
Bodycam · ≈ $9.7M–$26.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Physics (4 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Bodycam
2024
Est. copies
≈ 1.1M–1.7M
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$9.7M–$26.2M after Steam's cut $17.7M–$40.2M before the cut
$33.32
44k reviews
Mostly Positive
Early AccessFPS
X-Plane 12
2022
Est. copies
≈ 150k–244k
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.2M before the cut
$59.99
6k reviews
Very Positive
SimulationFlight
Arizona Sunshine® VR 2
2023
Est. copies
≈ 64k–104k
SteamSpy 20k–50k
Est. revenue
$527k–$1.4M after Steam's cut $958k–$2.2M before the cut
$29.99
3k reviews
Very Positive
VRAction
Grimlord
2024
Est. copies
≈ 27k–45k
SteamSpy 20k–50k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$29.99
1k reviews
Mostly Positive
BONELAB
2022
Est. copies
≈ 473k–769k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.5M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
The Break-In
2025
Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
$344k–$924k after Steam's cut $625k–$1.4M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Amazing Frog?
2014
Est. copies
≈ 605k–983k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.8M before the cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
HARD BULLET
2020
Est. copies
≈ 171k–279k
SteamSpy 50k–100k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$19.99
6k reviews
Very Positive
VRGore

Sizing up your own game? See what its genre can realistically do before you build it.