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wishvane

How many copies did KLETKA sell?

Estimated copies sold
≈ 182k–296k
$501k–$1.3M after Steam's cut $911k–$2.1M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KLETKA out and predicted the genre from its 4 similar games. Every figure here, including KLETKA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24.4M–52.5M
best case 123.4M (PUBG: BATTLEGROUNDS)

All 4 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 24.4M–52.5M copies
≈ $192.5M–$222.1M after Steam's cut
from ~687k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
The genre you'd be entering
Your set
Your set clusters on Survival (3 of 4) and Co-op (2 of 4).
The winners
Winners here lead with Survival + Shooter, priced around $20.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.0M–152.8M
4.0x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Phasmophobia
2020
Est. copies
≈ 22.0M–35.8M
SteamSpy 10M–20M
Est. revenue
$121.1M–$325.6M after Steam's cut $220.2M–$500.9M before the cut
$19.99
834k reviews
Very Positive
HorrorOnline Co-Op
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Don't Starve Together
2016
Est. copies
≈ 21.6M–35.1M
SteamSpy 10M–20M
Est. revenue
$88.9M–$239.1M after Steam's cut $161.7M–$367.9M before the cut
$14.99
539k reviews
Very Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.