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How many copies did Titan Souls sell?

Estimated copies sold
≈ 677k–1.1M
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before Steam's cut
from 14k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Titan Souls and predicted how it would do from its 8 similar games. Every figure here, including Titan Souls's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.4M–2.6M
best case 7.3M (Dead Cells)
Games like Titan Souls

A typical game among these

≈ 2.4M–2.6M copies

≈ $16.1M–$27.6M after Steam's cut

from ~60k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Metroidvania (2 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dead Cells at ≈ 5.6M–9.1M copies, ≈ $38.4M–$103.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 53 to 8k.
The genre you'd be entering
These games
The similar games share Metroidvania (2 of 8) and Platformer (2 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $25. The breakout hits carry Adventure + Action Roguelike + Rogue-like; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 5.6M–9.1M
3.0x vs typical
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too small to compare
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≈ 2.0M–3.2M
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Est. copies
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too small to compare
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.