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wishvane

How many copies did Titan Souls sell?

Estimated copies sold
≈ 636k–1.0M
$2.6M–$7.0M after Steam's cut $4.8M–$10.8M before the cut
from 14k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Titan Souls out and predicted the genre from its 8 similar games. Every figure here, including Titan Souls's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–2.5M
best case 7.3M (Dead Cells)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.3M–2.5M copies
≈ $15.5M–$23.9M after Steam's cut
from ~60k reviews
Best case
≈ 5.5M–9.0M copies
Dead Cells · ≈ $38.0M–$102.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (2 of 8) and Platformer (2 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $25. The breakout hits carry Adventure + Action Roguelike + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.