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wishvane

How many copies did TUNIC sell?

Estimated copies sold
≈ 432k–701k
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TUNIC out and predicted the genre from its 3 similar games. Every figure here, including TUNIC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–204k
best case 378k (Hello Kitty Island Adventure)
The Exploration genre

1 of your 3 similar games is a hit. A niche genre: plan for a small audience.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 21k–204k copies
≈ $1.5M–$4.4M after Steam's cut
from ~867 reviews
Best case
≈ 288k–468k copies
Hello Kitty Island Adventure · ≈ $3.2M–$8.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Exploration (3 of 3) and Abstract (1 of 3).
The winners
Winners here lead with Cozy + Open World, priced around $40.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hello Kitty Island Adventure
2025
Est. copies
≈ 288k–468k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$39.99
12k reviews
Very Positive
CozyOpen World
Unbound: Worlds Apart Prologue
2020
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
Free
Free
867 reviews
Overwhelmingly Positive
Free to PlayIndie
stikir
2019
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before the cut
$2.99
304 reviews
Very Positive
SurrealGame Development

Sizing up your own game? See what its genre can realistically do before you build it.