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How many copies did stikir sell?

Estimated copies sold
≈ 9k–14k
$7k–$20k after Steam's cut $13k–$30k before Steam's cut
from 307 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid stikir and predicted how it would do from its 5 similar games. Every figure here, including stikir's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 574k–1.1M
best case 2.2M (Bodycam)
Games like stikir

A typical game among these

≈ 574k–1.1M copies

≈ $4.0M–$11.1M after Steam's cut

from ~19k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 5 of the similar games are hits.

No genre covers most of these similar games. The closest is Action-Adventure (2 of 5), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Bodycam at ≈ 1.7M–2.7M copies, ≈ $15.3M–$41.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 1k to 19k.
The genre you'd be entering
These games
The similar games share Action-Adventure (2 of 5) and Co-op (2 of 5).
The winners
Winners here lead with Co-op, priced around $19. The breakout hits carry Co-op + Casual + Puzzle-Platformer; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2024, and 2 of the 5 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Chained Together
2024
Est. copies
≈ 1.6M–2.6M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before Steam's cut
$4.99
64k reviews
Very Positive
Co-opAdventure
Psychonauts
2006
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$9.99
19k reviews
Very Positive
PlatformerComedy
Bodycam
2024
Est. copies
≈ 1.7M–2.7M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.3M before Steam's cut
$33.32
67k reviews
Very Positive
Early AccessFPS
Ghostwire: Tokyo
2022
Est. copies
≈ 526k–855k
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.9M before Steam's cut
$59.99
21k reviews
Very Positive
SingleplayerSupernatural
Everhood
2021
Est. copies
≈ 348k–566k
SteamSpy 200k–500k
Est. revenue
$957k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$9.99
14k reviews
Overwhelmingly Positive
Great SoundtrackMusic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.