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How many copies did Ghostwire: Tokyo sell?

Estimated copies sold
≈ 526k–855k
$8.7M–$23.3M after Steam's cut $15.8M–$35.9M before Steam's cut
from 21k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ghostwire: Tokyo and predicted how it would do from its 8 similar games. Every figure here, including Ghostwire: Tokyo's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 528k–923k
best case 3.7M (Dishonored 2)
Games like Ghostwire: Tokyo

A typical game among these

≈ 528k–923k copies

≈ $4.7M–$7.3M after Steam's cut

from ~17k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dishonored 2 at ≈ 2.8M–4.5M copies, ≈ $23.0M–$61.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 3k to 8k.
The genre you'd be entering
These games
The similar games share Horror (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Story Rich, priced around $35. The breakout hits carry Story Rich + Action + Assassin; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dishonored 2
2016
Est. copies
≈ 2.8M–4.5M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$23.0M–$61.8M after Steam's cut $41.8M–$95.0M before Steam's cut
$29.99
67k reviews
Very Positive
StealthFirst-Person
Chernobylite Complete Edition
2021
Est. copies
≈ 388k–630k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$29.99
16k reviews
Very Positive
Post-apocalypticSurvival
Choo-Choo Charles
2022
Est. copies
≈ 446k–726k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$19.99
18k reviews
Very Positive
Murdered: Soul Suspect
2014
Est. copies
≈ 976k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.8M–$22.2M before Steam's cut
$19.99
17k reviews
Very Positive
DetectiveAdventure
The Vanishing of Ethan Carter
2014
Est. copies
≈ 503k–818k
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$19.99
9k reviews
Very Positive
MysteryAtmospheric
Amnesia: The Bunker
2023
Est. copies
≈ 314k–511k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before Steam's cut
$24.99
13k reviews
Very Positive
BIGFOOT
2017
Est. copies
≈ 770k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before Steam's cut
$19.99
22k reviews
Very Positive
Early AccessHorror
CONTROL Ultimate Edition
2020
Est. copies
≈ 1.6M–2.6M
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$17.7M–$47.7M after Steam's cut $32.2M–$73.3M before Steam's cut
$39.99
65k reviews
Very Positive
ActionSupernatural

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