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wishvane

How many copies did Choo-Choo Charles sell?

Estimated copies sold
≈ 415k–675k
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
from 17k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Choo-Choo Charles out and predicted the genre from its 8 similar games. Every figure here, including Choo-Choo Charles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.6M–24.9M
best case 27.1M (The Forest)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11.6M–24.9M copies
≈ $134.1M–$269.1M after Steam's cut
from ~421k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Horror (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Subnautica
2018
Est. copies
≈ 11.5M–18.6M
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Metro Exodus
2020
Est. copies
≈ 3.5M–5.8M
too small to compare
SteamSpy 2M–5M
Est. revenue
$29.2M–$78.5M after Steam's cut $53.1M–$120.8M before the cut
$29.99
134k reviews
Very Positive
Post-apocalypticFPS
DayZ
2018
Est. copies
≈ 14.2M–23.0M
SteamSpy 10M–20M
Est. revenue
$194.6M–$523.2M after Steam's cut $353.8M–$804.9M before the cut
$49.99
466k reviews
Mostly Positive
SurvivalOpen World
Sons Of The Forest
2024
Est. copies
≈ 7.6M–12.3M
SteamSpy 10M–20M
Est. revenue
$62.3M–$167.4M after Steam's cut $113.2M–$257.6M before the cut
$29.99
315k reviews
Very Positive
SurvivalOpen World
The Forest
2018
Est. copies
≈ 20.6M–33.5M
1.6x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Hunt: Showdown 1896
2019
Est. copies
≈ 7.9M–12.9M
SteamSpy 10M–20M
Est. revenue
$65.5M–$176.1M after Steam's cut $119.1M–$270.9M before the cut
$29.99
276k reviews
Mostly Positive
Open WorldExtraction Shooter
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.1M
too small to compare
SteamSpy 2M–5M
Est. revenue
$41.2M–$110.9M after Steam's cut $75.0M–$170.6M before the cut
$39.99
151k reviews
Overwhelmingly Positive
Dying Light
2015
Est. copies
≈ 22.8M–37.1M
SteamSpy 10M–20M
Est. revenue
$156.7M–$421.4M after Steam's cut $285.0M–$648.3M before the cut
$24.99
492k reviews
Overwhelmingly Positive
ZombiesSurvival Horror

Sizing up your own game? See what its genre can realistically do before you build it.