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wishvane

How many copies did Invisible, Inc. sell?

Estimated copies sold
≈ 267k–434k
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Invisible, Inc. out and predicted the genre from its 8 similar games. Every figure here, including Invisible, Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–164k
best case 94k (Cyber Knights: Flashpoint)
The Cyberpunk genre

3 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 122k–164k copies
≈ $920k–$1.4M after Steam's cut
from ~3k reviews
Best case
≈ 72k–117k copies
Cyber Knights: Flashpoint · ≈ $592k–$1.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (4 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Turn-Based Combat + Tactical, priced around $30.
The era
The games you compared span 2011 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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RONIN
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Card BattlerCard Game
Frozen Synapse
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Depth of Extinction
2018
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Cyber Knights: Flashpoint
2025
Est. copies
≈ 72k–117k
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$29.99
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Very Positive
Turn-Based CombatTactical

Sizing up your own game? See what its genre can realistically do before you build it.