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How many copies did Invisible, Inc. sell?

Estimated copies sold
≈ 283k–459k
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Invisible, Inc. and predicted how it would do from its 8 similar games. Every figure here, including Invisible, Inc.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 131k–187k
best case 105k (Cyber Knights: Flashpoint)
Games like Invisible, Inc.

A typical game among these

≈ 131k–187k copies

≈ $1.0M–$1.7M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Cyberpunk (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cyber Knights: Flashpoint at ≈ 80k–130k copies, ≈ $661k–$1.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 211 reviews in their first month; the range was 19 to 2k.
The genre you'd be entering
These games
The similar games share Cyberpunk (4 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Turn-Based Combat + Tactical, priced around $30.
When they shipped
The similar games span 2011 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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