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How many copies did Frozen Synapse sell?

Estimated copies sold
≈ 136k–221k
$935k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Frozen Synapse out and predicted the genre from its 8 similar games. Every figure here, including Frozen Synapse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.0M–15.7M
best case 27.1M (The Forest)
The Turn-Based Strategy genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.0M–15.7M copies
≈ $90.8M–$187.7M after Steam's cut
from ~115k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (5 of 8) and Grand Strategy (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2010 to 2019, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Forest
2018
Est. copies
≈ 20.6M–33.5M
5.9x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Dota Underlords
2019
Est. copies
≈ 2.6M–4.3M
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Very Positive
Free to PlayStrategy
Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.2M after Steam's cut $125.3M–$285.0M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy
XCOM® 2
2016
Est. copies
≈ 4.3M–7.1M
SteamSpy 5M–10M
Est. revenue
$23.9M–$64.2M after Steam's cut $43.4M–$98.8M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Sid Meier's Civilization® V
2010
Est. copies
≈ 10.9M–17.8M
1.8x vs typical
SteamSpy 10M–20M
Est. revenue
$90.1M–$242.3M after Steam's cut $163.9M–$372.8M before the cut
$29.99
210k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
3.3x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 4.6M–7.4M
SteamSpy 2M–5M
Est. revenue
$75.2M–$202.2M after Steam's cut $136.7M–$311.0M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.5M–$79.4M after Steam's cut $53.7M–$122.2M before the cut
$39.99
93k reviews
Very Positive
StrategyHistorical

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