Sign in
wishvane

How many copies did Cyber Knights: Flashpoint sell?

Estimated copies sold
≈ 80k–130k
$661k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cyber Knights: Flashpoint and predicted how it would do from its 8 similar games. Every figure here, including Cyber Knights: Flashpoint's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 487k–765k
best case 6.0M (XCOM® 2)
Games like Cyber Knights: Flashpoint

A typical game among these

≈ 487k–765k copies

≈ $7.6M–$13.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.1M–$67.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 3k to 6k.
The genre you'd be entering
These games
The similar games share Turn-Based Tactics (7 of 8) and Character Customization (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gears Tactics
2020
Est. copies
≈ 193k–313k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$29.99
8k reviews
Mostly Positive
Wasteland 3
2020
Est. copies
≈ 557k–904k
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before Steam's cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
Marvel's Midnight Suns
2022
Est. copies
≈ 609k–990k
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$10.0M–$27.0M after Steam's cut $18.3M–$41.6M before Steam's cut
$59.99
25k reviews
Very Positive
SuperheroTurn-Based Tactics
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
7.3x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.6M–$103.8M before Steam's cut
$19.99
110k reviews
Very Positive
IsometricTurn-Based Combat
Warhammer 40,000: Chaos Gate - Daemonhunters
2022
Est. copies
≈ 368k–597k
SteamSpy 2M–5M
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before Steam's cut
$44.99
15k reviews
Mostly Positive
Warhammer 40KTurn-Based Strategy
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 445k–723k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Battle Brothers
2017
Est. copies
≈ 1.0M–1.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.2M after Steam's cut $15.0M–$34.1M before Steam's cut
$29.99
29k reviews
Very Positive
StrategyRPG
Jagged Alliance 3
2023
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before Steam's cut
$44.99
15k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.