Sign in
wishvane

How many copies did Cyber Knights: Flashpoint sell?

Estimated copies sold
≈ 72k–117k
$592k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Knights: Flashpoint out and predicted the genre from its 8 similar games. Every figure here, including Cyber Knights: Flashpoint's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 460k–764k
best case 5.7M (XCOM® 2)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 460k–764k copies
≈ $7.4M–$13.4M after Steam's cut
from ~15k reviews
Best case
≈ 4.3M–7.1M copies
XCOM® 2 · ≈ $23.9M–$64.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Character Customization (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Gears Tactics
2020
Est. copies
≈ 202k–327k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$29.99
8k reviews
Mostly Positive
Wasteland 3
2020
Est. copies
≈ 587k–954k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
Marvel's Midnight Suns
2022
Est. copies
≈ 577k–938k
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$9.5M–$25.6M after Steam's cut $17.3M–$39.4M before the cut
$59.99
24k reviews
Very Positive
SuperheroTurn-Based Tactics
XCOM® 2
2016
Est. copies
≈ 4.3M–7.1M
7.4x vs typical
SteamSpy 5M–10M
Est. revenue
$23.9M–$64.2M after Steam's cut $43.4M–$98.8M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Warhammer 40,000: Chaos Gate - Daemonhunters
2022
Est. copies
≈ 350k–569k
SteamSpy 2M–5M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$44.99
15k reviews
Mostly Positive
Warhammer 40KTurn-Based Strategy
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 443k–719k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Battle Brothers
2017
Est. copies
≈ 973k–1.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.0M–$21.6M after Steam's cut $14.6M–$33.2M before the cut
$29.99
28k reviews
Very Positive
StrategyRPG
Jagged Alliance 3
2023
Est. copies
≈ 351k–570k
SteamSpy 200k–500k
Est. revenue
$4.3M–$11.7M after Steam's cut $7.9M–$18.0M before the cut
$44.99
15k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.