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How many copies did RONIN sell?

Estimated copies sold
≈ 120k–195k
$429k–$1.2M after Steam's cut $780k–$1.8M before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid RONIN and predicted how it would do from its 8 similar games. Every figure here, including RONIN's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 517k–709k
best case 2.9M (Katana ZERO)
Games like RONIN

A typical game among these

≈ 517k–709k copies

≈ $4.1M–$6.2M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Ninja (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Katana ZERO at ≈ 2.2M–3.6M copies, ≈ $9.0M–$24.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 749 to 6k.
The genre you'd be entering
These games
The similar games share Ninja (4 of 8) and Stealth (4 of 8).
The winners
Winners here lead with 2D Platformer + Precision Platformer, priced around $27. The breakout hits carry 2D Platformer; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DDNet
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Est. copies
≈ 1.2M–1.9M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
47k reviews
Very Positive
Online Co-OpFree to Play
Desperados III
2020
Est. copies
≈ 413k–671k
SteamSpy 500k–1M
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before Steam's cut
$39.99
17k reviews
Overwhelmingly Positive
Real Time TacticsStrategy
One Finger Death Punch
2014
Est. copies
≈ 915k–1.5M
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$4.99
16k reviews
Overwhelmingly Positive
Action2D Fighter
Mark of the Ninja
unreleased
Est. copies
≈ 394k–640k
SteamSpy 1M–2M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Katana ZERO
2019
Est. copies
≈ 2.2M–3.6M
4.8x vs typical
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.4M before Steam's cut
$14.99
76k reviews
Overwhelmingly Positive
Pixel GraphicsAction
Shadow Tactics: Blades of the Shogun
2016
Est. copies
≈ 1.6M–2.6M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$17.6M–$47.3M after Steam's cut $32.0M–$72.8M before Steam's cut
$39.99
38k reviews
Overwhelmingly Positive
StealthStrategy
Aragami
2016
Est. copies
≈ 541k–878k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before Steam's cut
$19.99
13k reviews
Very Positive
StealthNinja
Teenage Mutant Ninja Turtles: Shredder's Revenge
2022
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before Steam's cut
$24.99
15k reviews
Very Positive
Beat 'em upMultiplayer

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