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How many copies did Your Only Move Is HUSTLE sell?

Estimated copies sold
≈ 1.1M–1.8M
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
from 46k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Your Only Move Is HUSTLE and predicted how it would do from its 8 similar games. Every figure here, including Your Only Move Is HUSTLE's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 358–3k
best case 8k (Checkmate Showdown)
Games like Your Only Move Is HUSTLE

A typical game among these

≈ 358–3k copies

≈ $458–$6k after Steam's cut

from ~22 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Turn-Based Combat (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Checkmate Showdown at ≈ 6k–10k copies, ≈ $33k–$88k after Steam's cut.

What their first month looked like
About half the games that made it here had over 6 reviews in their first month; the range was 2 to 99.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Turn-Based Combat (4 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $20.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PvPMultiplayer
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