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wishvane

How many copies did Mega Knockdown sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 72 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mega Knockdown out and predicted the genre from its 8 similar games. Every figure here, including Mega Knockdown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–114k
best case 18.5M (Brawlhalla)
The 2D Fighter genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 75k–114k copies
≈ $625k–$989k after Steam's cut
from ~2k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Fighting (7 of 8).
The winners
Winners here lead with Fighting, priced around $25.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 50k–100k
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Brawlhalla
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164x vs typical
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Street Fighter V
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Est. copies
≈ 1.8M–2.9M
18x vs typical
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Fighting2D Fighter
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2D FighterAction

Sizing up your own game? See what its genre can realistically do before you build it.