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wishvane

How many copies did 60 Seconds! Reatomized sell?

Estimated copies sold
≈ 556k–904k
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
from 19k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 60 Seconds! Reatomized out and predicted the genre from its 8 similar games. Every figure here, including 60 Seconds! Reatomized's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 445k–791k
best case 1.8M (NEEDY STREAMER OVERLOAD)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 445k–791k copies
≈ $1.7M–$4.7M after Steam's cut
from ~14k reviews
Best case
≈ 1.4M–2.2M copies
NEEDY STREAMER OVERLOAD · ≈ $6.0M–$16.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Psychological Horror + Anime, priced around $16.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

60 Seconds!
2015
Est. copies
≈ 542k–881k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Griftlands
2021
Est. copies
≈ 358k–581k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
The Test
2020
Est. copies
≈ 532k–864k
SteamSpy 500k–1M
Est. revenue
$291k–$782k after Steam's cut $529k–$1.2M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Reventure
2019
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$963k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$12.34
10k reviews
Very Positive
AdventureIndie
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 784k–1.3M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$14.99
32k reviews
Overwhelmingly Positive
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.2M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$15.99
57k reviews
Very Positive
Far Away
2021
Est. copies
≈ 202k–329k
SteamSpy 200k–500k
Est. revenue
$723k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel
Cultist Simulator
2018
Est. copies
≈ 426k–692k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.