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How many copies did 60 Seconds! Reatomized sell?

Estimated copies sold
≈ 566k–919k
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
from 20k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 60 Seconds! Reatomized and predicted how it would do from its 8 similar games. Every figure here, including 60 Seconds! Reatomized's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 447k–829k
best case 1.9M (NEEDY STREAMER OVERLOAD)
Games like 60 Seconds! Reatomized

A typical game among these

≈ 447k–829k copies

≈ $1.7M–$4.8M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Story Rich (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NEEDY STREAMER OVERLOAD at ≈ 1.4M–2.4M copies, ≈ $6.4M–$17.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 1k to 9k.
The genre you'd be entering
These games
The similar games share Story Rich (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Psychological Horror + Anime, priced around $16.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

60 Seconds!
2015
Est. copies
≈ 571k–927k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before Steam's cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Griftlands
2021
Est. copies
≈ 359k–584k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
The Test
2020
Est. copies
≈ 499k–810k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Reventure
2019
Est. copies
≈ 285k–463k
SteamSpy 500k–1M
Est. revenue
$966k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$12.34
10k reviews
Very Positive
AdventureIndie
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 813k–1.3M
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$14.99
33k reviews
Overwhelmingly Positive
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.4M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.3M before Steam's cut
$15.99
58k reviews
Very Positive
Far Away
2021
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel
Cultist Simulator
2018
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter

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